them discover a set of powered armor in a previous adventure, leaving them needing to find a way to accessFrom One Mad Mage to Another itor to free an NPC currently trapped inside it. Conjuration School. The brain in a jar in this area belongs to the allows a character to deactivate the antimagic field. From wherever the characters start, it Peaks. For . Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. To Laurence Withey we hope this presentation of your material does justice to Galder, and we humbly thank you for allowing us to include it.QUINN CARROLL, SHAWN WOOD, SHAUNA NARCISO Lost Laboratory of Kwalish | TM & 2018 Wizards. Its spellcasting ability is Intelligence (spell save DC 15, +7 toActions hit with spell attacks). Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. but it was the most intense 3D map I've made and the most advanced use of new features in Foundry VTT's grapejuice isometrics plugin. NPCs the players have heard about, or even foes thatEach monk is a cultist that carries a smaller version of slipped through their clutches in years past. As you prepare to enter, you lair. 3/day: control water If the medusa sees itself reflected on a polished surface 1/day: control weatherwithin 30 feet of it and in an area of bright light, the medusais, due to its curse, affected by its own gaze. Such The rocky trails and forbidding passes of the Barrier810 creatures might include an ancient security Peaks hold endless mysteries, and are ripe for random construct gone mad (use oaken bolter statistics from encounters as the characters make their way to Mordenkainens Tome of Foes) or a gibbering mouther Daoine Gloine. However, you might decide that if this is done, thepriests still-potent magical power allows her to merge The legendary arcane inventor is presented as anwith the great ooze and control iteffectively using that obsessed, distracted, but basically benign figure in thetitanic creature as the new body she seeks. The gibbering mouther makes one bite attack 2nd level (3 slots): darkness, locate object, suggestionand, if it can, uses its Blinding Spittle. cants here of your obvious experience and skill. Only now, the characters are in dire need of his aid ADVENTURE SUMMARY 'The characters are charged with locating Kwalish's long-lost laboratory and the magical technology that might be found there. If it is attacked own devising. After he took over, the inventor set about closing off Cartophile or any other sage any and all routes to the site. The mind flayer is a 10th-level spellcaster. The skifftoll to cross: either one characters Intelligence score can ferry up to ten Medium creatures at one time, andpermanently decreases by 1, or two characters each can be controlled automatically by the merrenoloth,have another ability score of their choice permanently Gearbox the modron, or a rescued brain in a jar (seedecrease by 1. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. Alternatively, Daoine Gloine and learn the truth of who dwelled there.the characters might want to use the technology found As is often the case, the common tales had morein the monastery to expedite the journey. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. of a froghemoth or some other exotic monstrosity But these galeb duhr have an instinctive knowledge escaped from another planar craft that crashed into of each other, granting advantage or disadvantage the Barrier Peaks long ago. Take LOLCATS, the grandfather of online diversions. or its orders are openly defied, the bone devil orders the characters attacked at once. 24If the apparatus suffers fatal damage, materials and At the center of the lab, an elaborate system of glassnotes from the garage can be used to construct a newone. ore mined from the surrounding mountains into theThey have no magical power outside the monastery and furnaces beneath this area. Hit: 15 (2d10 + 4) psychic damage. Graffiti scratched into the walls in thieves a random monk when the characters enter this area.cant and Infernal reveals dire sentiments regarding Lost Laboratory of Kwalish | TM & 2018 Wizards. offices (it was awesome!). If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. A number of the towers that stand-ins for fruit in a market, as huge jewels worn athave toppled from age are above the ooze, providing a a ball, as a scepter and orb held by a statue noble, andmeans for characters to explore and take shelter safely so forth. . The Lost Dungeon of Rickedness: Big Rick Energy; 2020. Kwalish managed to escape but left much of his lore behind,discovery of strange magic in the Barrier Peaks. Kwalish (pronounced "kway-LISH") [1] is a gnome archmage and renowned inventor. If he does start out with the party, he might choose to leave them at the Garret monastery, joining with the Grand Master. The legendary inventor disappeared in the peaks eons ago. concentrating on a spell). If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. The mind flayer has the following wizard Gearbox the spells prepared: Monodrone Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp 1st level (4 slots): detect magic, disguise self, shield, sleep 2nd level (3 slots): blur, invisibility, ray of enfeeblement 3rd level (3 slots): clairvoyance, lightning bolt, sending 4th level (3 slots): confusion, hallucinatory terrain 5th level (2 slots): telekinesis, wall of force Innate Spellcasting (Psionics). A successful those events.DC 18 Wisdom (Perception) check spots the difference Likewise, instead of flooding Daoine Gloine with oozebetween the diamond bauble and the other crystal in order to save himself from the citys evil cultists,specimens. granddaughter of the vampire Drelznaherself a descendant of Iggwilv and Baba Yaga. A successful DC 13 Intelligenceoriginal bone devil met its demise after Kwalishs exile, (Investigation) check discerns how the buttons andwhen it was drawn into the laboratorys machinery while dials of the furnishings can be worked to access hiddentrying to convert the planar craft into the monastery. Use the statistics for the apparatus of Kwalish from wire connects the helmet and shackles to the coffin, and chapter 7 of the Dungeon Masters Guide: can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. Medium swarm of Tiny beasts, unalignedActions Armor Class 12Multiattack. However, if You have several options for having Kwalish appearthe check to activate the controls fails by 5 or more, the to the characters, depending on how much time youcylinder accidentally opens to free the mind flayer. Rumors in the monasterys control room. If the crown and scepter from that ruin. Steal the highest-valued object from Alternative Entry. Insteadof leading to the Nine Hells, the inventors instructionsopen a gate directly to area O1 of Daoine Gloine. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. The evoker is a 12th-level spellcaster. The gelatinous ooze that protects the city is a single creature of incomprehensible size. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! The mainand hunts the priest down. toils in the sweltering heat. (truthfully or otherwise), the medusa ignores them, Creatures. On a 1 to 4, the creature does nothing. It is crafted from Each time the enhanced sphinx successfully answers laboratory debris attached to a small engine similar toa question, it demands that the characters pay the the large engines holding the monastery aloft. The merrenoloth has advantage on saving throws against spells and other magical effects.Actions Magic Weapons. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest. As an added reward for returning with maps and news of Kwalishs original expedition, heIf negotiations break down, or if the characters take might gift one such map to the characters. the familiars by adam jay epstein andrew jacobson books. QuicklingActions Tiny fey, chaotic evilMultiattack. unusual equipment or detritus in the Monastery of the 7180 Daoine Gloine was found in the Barrier Peaks, Distressed Body or the city of Daoine Gloine, roll on all right, but its long been deserted. Wizard 3. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) For more on Galder, please visit the article on. Happy to shell out dough for quality maps that someone's made, but I haven't found a ton outside of the source material, which are more area maps vs actual 5' square battlemaps. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. In exchange for allowing the characters to use that lore, he asks only that any further Ctenmiir the Vampire journals, notes, maps, and other documents from Kwalishs earlier expedition be returned to him. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. Leather Works so-called enlightened ones. Through the technology of the planar craft and Kwalishs experimentation, eachThe planar crafts medical station has been repurposedinto a torture chamber by the Grand Master. When a creature starts its turn within100/400 ft., one target. eventually end up here. If a serious fight life within the citys dead zone. If questioned about the citys open and override the engine. The clockwork kraken has eightArmor Class 11 (natural armor) tentacles, each of which is treated as a Medium creature,Hit Points 58 (9d8 + 18) moves independently on the constructs turn, and hasSpeed 0 ft. a flying speed of 40 feet. Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. furnishings and decorations. However, the tower before their numbers are depleted. A character must succeed on a DC 14 3 The characters tunnel route leads through the lair Charisma (Persuasion) check for the party to pass. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! If this is a question pertaining to the floating island, alongside its distant dock. Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Sting. While attached, the stirge doesnt attack. For characters 5th-10th level. Its or range 30/120 ft., one target. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. But entering one of the many decoy crystal into the instruments to gain basic control over the lab,baubles scattered throughout the city leads to a pocket such that the experiments here can be safely examined.dimension where the characters face a number of However, if the check is failed by 5 or more, the steamfanciful and challenging encounters. Ranged Weapon Attack: +2 to hit, range Confusing Gaze. On a failed save, the cube enters the creatures space, and identify, Tashas hideous laughter the creature takes 10 (3d6) acid damage and is engulfed. Bell, Ethan Best, Steve Bissonnette, Wolf Bloodmoon, Kevin Boardman, Trevor Boe, Nolan Bond, Aidan Brenner- Slagle, Bodhi Brooke-White, Mary Burgess, Matt J Carlson, Casandra Carter, Liam Cherry-Holt, Dave Chua, Diana Clark, Caleb Cole, Andrew Cousins, Jonathon Crawford, Joshua Cuthbertson, Rae Cwach, Bryan Davidson-Tirca, Dominic Davies, Marcello De Velazquez, Matthew Disedare, Fiona Elliott, Steve Elliott, Sam English, John Evans, Ryan Fletcher, Sam Fortier, Adrian Francisco, Nick Gill, Christian Gilliam, Marcus Good, Daniel Harmon, Michael Hoffmann, Zasheir Jassan, Rod Johnson, Conor Kelleher, Bryon Kershaw, Douglas Kilpatrick, Leonard LaBine, Dan Layman-Kennedy, Gaetano LeFavi, Michael Letterle, Joshua, Leonhardt, Ryan Mahan, Sergio Martinez, Daniel McKay, Jacob McCray, Devon McEwen, Brian McLachlan, Sean Meaney, Chloe Montgomery, Charles Morris, Daniel Oliveira, Eric Peterson, Mike Plautz, Adam Powell, Richard Powell, Alan Provance, Michael Richards, Justin Ross, Joseph Rounsavell, Brian Rubinfeld, Ian Rugg, Joe Ryan, John Saffran, Corey Shaw, Reggie Sloan, Demon Spawner, Spencer, Raul Stainzel, Jasmine Stairs, Jason Stone, Nick Symosky, Zach Tate, Benjamin Tozer, Corey Turner, Jordan Valentine, Jonah Van Campen, Cameron Vollrath, Charles Wain, Taylor Walker, Geoff Washam, Omer Watkins III, David Wheeler, Jacob Wilkinson, Chuck Wilson, Evan Wolfe, Greg Wright, Raymond Wynne, Douglas Young, Adrian Zaslona 1medusa, he once more opened a planar gate, this time to Running the Adventurethe 222nd layer of the AbyssJuiblexs Slime Pits, fromwhich he summoned forth a horrific plague of ooze to To run this adventure, you need the D&D fifth editionclear out the city and help him defend his new lab. Melee Weapon Attack: +5 to island and drove Kwalish to a second locationsome hit, reach 5 ft., one target. This consists of spaces, and talks about his hope of one day establishing old machine parts from other areas of the monastery, a secure sanctum beyond the bounds of the world. broken relics of Kwalishs earliest experiments, dead Antimagic Controls. Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. For centuries, its damaged engines have C1. These products were created by scanning an original printed edition. Ranged Weapon Attack: +10 to hit, range 60/180 ft.,one target. Browse maps from adventures and books. Marys biggest secret is that she is actually her cat familiar, polymorphed from human form, and using magic to create and direct the human simulacrum of Mary as a helpful decoy. The swarm cant use its blindsight while deafened. Your purchase of this adventure goes to a truly great cause! The clockwork kraken has advantage on saving throws against spells and other magical effects.Medium undead, any alignment Independent Tentacles. False rumors are N female eladrin warlock in italics. Speed 15 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 17 (+3) 14 (+2) 3 (4) 20 (+5) 1 (5) 6 (2) 1 (5)Saving Throws Dex +4, Cha +5 Condition Immunities blinded, charmed, deafened,Skills Deception +7, Investigation +4, Performance +5, exhaustion, frightened, prone Persuasion +5 Senses blindsight 60 ft. (blind beyond this radius),Damage Resistances cold, fire passive Perception 8Senses darkvision 60 ft., passive Perception 11Languages Abyssal, Common, Infernal, thieves cant Languages Challenge 2 (450 XP) Challenge 2 (450 XP)Special Equipment. must first be formally drawn so that its primary effectBut if youd like to customize this scenario even further, can play out.consider any of the following options. Journey of DiscoveryRavnica in Peril The characters are hired by a gnome sage known as the Cartophile for a mission of exploration, as heIf your campaign is set in the city world of Ravnica, as seeks to complete a failed expedition to Daoine Gloineoutlined in Guildmasters Guide to Ravnica, Kwalish undertaken by his ancestors. 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. Since itsinceptionin 2008, Extra Life has raised more than $30 million for sick and injured kids. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.)